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User experience designer
Synopsis
The objective of my project was to design an interactive computer-aided training program to bring awareness of Water Conservation methods for improving the standard of living in rural India.
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My product contains a Board Game and an Information CD.
The board game is based on the simulation of agricultural inputs required to cultivate rice. This is to arouse curiosity and provide experienced-based learning.
Another part of the project is the Information CD. The Information CD provides information regarding various water conservation methods used within the game and its related sub-domains like rainfall, soil, watershed, etc. Detailed description and implementation methodologies for water conservation are also included in the CD as an extra level of knowledge.
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Along with the information for the various water conservation methodologies, there is a game help within the CD, to help a player to understand how to play a game and act as a tutorial for the game.

Background
Project brief
Concerns and issues about water have grown and proliferated rapidly. What has remained the basic problem is that the “Do” and “Don’ts” on the internet are not contextualized and neither is information integrated for the average young person. Much of the information derived from the specialized fields of knowledge is for specialized consumers of the information like agriculturalists, policymakers, environmentalists, etc. The basic design idea of this project is based on taking up the logic of games that would introduce capital within the game for learning about water investments and conservations.
Game decoration

Game elements
Board

Water board

Dice

Waterpoly tokens

Player on board

Success tokens

Rice rate card

Currency



Water conservation cards

Water level indicators

Information cards for Soil, Rice, Water conservations and Chances







Waterpoly learning CD
