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Waterpoly

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Synopsis

The objective of my project was to design an interactive computer-aided training program to bring awareness of Water Conservation methods for improving the standard of living in rural India. 

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My product contains a Board Game and an Information CD.

 

The board game is based on the simulation of agricultural inputs required to cultivate rice. This is to arouse curiosity and provide experienced-based learning.

 

Another part of the project is the Information CD. The Information CD provides information regarding various water conservation methods used within the game and its related sub-domains like rainfall, soil, watershed, etc. Detailed description and implementation methodologies for water conservation are also included in the CD as an extra level of knowledge. 

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Along with the information for the various water conservation methodologies, there is a game help within the CD, to help a player to understand how to play a game and act as a tutorial for the game.

Synopsis

Background

Background

Project brief

Concerns and issues about water have grown and proliferated rapidly. What has remained the basic problem is that the “Do” and “Don’ts” on the internet are not contextualized and neither is information integrated for the average young person. Much of the information derived from the specialized fields of knowledge is for specialized consumers of the information like agriculturalists, policymakers, environmentalists, etc. The basic design idea of this project is based on taking up the logic of games that would introduce capital within the game for learning about water investments and conservations.

Project brief

Game decoration

Game elements

Board
Water board
Dice
Waterpoly tokens
Player on board
Success tokens
Rice rate card
Currency
Water conservation cards
Water level indicators
Information cards for Soil, Rice, Water conservations and Chances
Waterpoly learning CD
Game decoration
Game elements

Game story

Game story
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